Sunday 27 June 2010

[TranStellar RPG] Weird moves

Basic Moves

To break the fourth wall, roll + weird. On a 10+, you receive a genre-aware insight about the current situation and take +1 forward. On a 7-9, you receive an insight but expose yourself to writer anger.

Advanced Moves

To scan minds and influence people, roll + weird. On a 10+, hold 3. On a 7-9, hold 1. Spend one to ask a question from the read person list or compel one person to follow your instructions. If they're a leading character, they can choose not to follow but they mark experience if they do. If you read another psychic's mind, you experience psychic feedback. You take -1 ongoing and can't roll + weird until you shake it off.

To predict the future, roll + weird. On a 10+, you get a good insight into a future event. On a 7-9, you get an incorrect insight into a future event, but take +1 ongoing until you figure out you're wrong or cause it to become true.

To create haute cuisine, roll + weird. On a 10+, choose 3. On a 7-9, choose one.
  • It isn't flammable or explosive.
  • It actually tastes good.
  • It isn't actively poisonous.
  • It doesn't require special ingredients.

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